﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;

using GoblinXNA;
using GoblinXNA.Graphics;
using GoblinXNA.SceneGraph;
using Model = GoblinXNA.Graphics.Model;
using GoblinXNA.Device.Generic;
using GoblinXNA.Graphics.Geometry;
using GoblinXNA.UI.UI2D;

namespace SplashOn
{
    class SplashOnUI
    {

        
        public Scene CreateObjects(Scene scene)
        {

            return scene;
        }

    }
}
